It has been a busy week. The absence of a techday.com roundup last weekend means I’ve got two weeks worth of gaming news to summarise this time.
Why have I been so tardy? Well, it’s cramming time. As the seasonal deluge of games approaches, it’s time to get through all those great games that I never quite licked before the sequels arrive. I want to avoid another Fallout 3/New Vegas issue where the sequel just sits there, gathering dust because the last game wasn’t completed.
As a games reviewer you have to take the rough with the smooth. For every Call of Duty, there’s a Barbie game that wants reviewing. Sometimes reviewing a game that’s off the radar yields a surprisingly good gaming experience that may otherwise have been overlooked (I thought, to my shame, that Batman: Arkham Asylum was going to be a bit poo).
When I was asked to review Lips: Number One Hits, an eyebrow or two was raised. A karaoke game isn’t the usual fayre of a male gamer in his late thirties (as I was back then).
I wasn’t asked to review Just Cause 2, I volunteered. It was one of those games that fired me up with so much excitement that I really needed to write about it.
I’d really enjoyed the first Just Cause, even though it was a bit lacking. The demo for the sequel looked great on the Xbox 360 and it looked awesome on the PC. I picked it up on Steam before it was available in NZ at retail, enabling me to write a review whilst the game was still fresh.
Just Cause 2, for me, is a game that still keeps on giving. Not the most powerful in-game narrative, but it is massive and there is alway something to do (i.e. blow-up). I think the game provides a level of entertainment value-for-money far in excess for a lot of today’s games. I recommend that you give it a go if you haven’t already. It’s still available on PC, Xbox 360 and PS3.
I still return to it on a regular basis. In fact, I’m going to have a go now. Here’s my review as originally published on the Game Console website in April 2010.
A bit late, but I’ve just had a copy of the Batman: Arkham Asylum Collector’s Edition turn up.
I’ve also just dropped down a deposit for the Xbox 360 version of the Batman: Arkham City Collector’s Edition. I’m pretty fired up about using the flabby and tired-looking Dark Knight Returns Batman skin. Awesome. The Batman figurine will also look cool next to all my other gaming tat.
Guitar Hero: Metallica was one of the first “hands-on” that I did for NetGuide Magazine. The truth be told, I’d never even touched a Guitar Hero game when I turned up at Activision New Zealand. I had no idea what on earth I was supposed to be doing with that silly plastic guitar, and why would I? For I was a seasoned gamer, not a child that may enjoy twatting around with a little plastic instrument.
As I foolishly pressed those coloured buttons in time to the music, nothing happened. The Activision rep advised me that I needed to do more than just press the buttons, I needed to strum as well. Oh. It wasn’t long before I got the hang of it, my sneering elitism melting into adoration for this new gaming genre that had suddenly been revealed to me. I was hooked. The first thing I did on leaving the hands-on was to go get myself a copy of Guitar Hero: World Tour.
So I finally did it. I finally got around to reading the build-up in Ultimate Spider-Man & Ulitimate Avengers Vs. New Ultimates and the death of the Ultimate Marvel universe’s Peter Parker.
I’ve been following Brian Bendis’ Spider-Man reboot since its first issue. Retunring Spider-Man to his high school roots, removed the forty years of baggage the adult Amazing Spider-man had collected. Bendis was afforded the time to retell classic Spider-Man stories with careful, nay skillfull pacing- as one should expect from a master story-teller.