Game, interactive story experience or pretentious twaddle? the commercial release of the former Source Engine mod, Dear Esther, promises to divide its audience.I’ve been playing games for far too long. So long, in fact, that I rarely actually … Continue Reading ››
Game patches are, generally speaking, a good thing. Being human, we all make mistakes. At least when a mistake is made in a bit of game code, developers have the opportunity to fix things.At the moment I'm patching Battlefield … Continue Reading ››
It wouldn't be far from the truth to say that I brought my PlayStation 3 just so that I could play Nathan Drake's first adventure, Uncharted: Drake's Fortune. Despite being a day one PS2 owner, I'd held off buying … Continue Reading ››
I've been playing the Battlefield series since Battlefield 1942. BF:1942 was the game that really got me into multiplayer gaming. Unlike the Quakes and Unreal Tourneys, you could actually get to the top of the score table without firing a shot … Continue Reading ››
I'm a long time fan of Remedy Entertainment from way back, when all they did was code tech demos for PC benchmarking. Their break-out 2001 game, Max Payne, successfully melded an adult, hard-boiled storyline with explosive gameplay and graphics. A couple … Continue Reading ››
I'm currently well and truly caught up in the hype for November's Assassin's Creed Revelations. Having reviewed the last two Assassin's Creed games, I'd be buggered if I'll spoil the gaming experience by have to rush though … Continue Reading ››
After my Assassin's Creed 2 hands-on with Patrice Désilets over at Ubisoft's Sydney headquarters, I later had the opportunity to review the game for NetGuide magazine.Playing the game in the comfort of my own home, and not (badly)
As a games reviewer you have to take the rough with the smooth. For every Call of Duty, there's a Barbie game that wants reviewing. Sometimes reviewing a game that's off the radar yields a surprisingly good … Continue Reading ››