Category Archives: Gaming

Week in review special: Titanfall launch

Week in Review
Titanfall unleashed!

So I found myself nursing the first hangover that I’ve had in years, struggling to get a Turtle Beach wireless headset to work.

It was all Titanfall‘s fault.

The hangover was the result of EA’s Titanfall launch party which I was using as a test to see if I could navigate myself home via Sydney’s public transport total smashed. I did get home, although I had to walk the last kilometer in the pissing rain. Continue reading Week in review special: Titanfall launch

Preparing for Titanfall on Xbox One

Preparing for Titanfall on Xbox One
Here they come!

There’s no doubt about it, Titanfall is the Xbox One’s most important game launch to date. I’d go as far as to say that, other than the launch of the consoles themselves, the launch of Titanfall is the most important game launch this generation of consoles.

Heralding the arrival of this next big thing, Microsoft are making some improvements to the Xbox One experience and you need to be prepared. You don’t want to be messing about setting stuff up in the early hours when you should be piloting huge mechs.

So here’s what you need to know. Continue reading Preparing for Titanfall on Xbox One

Titanfall: Single-player gaming in a multiplayer world

Titanfall: Single-player gaming in a multiplayer world
Incoming!

A multiplayer game with single player aspirations, is Titanfall the must-have Xbox One experience that it EA Games and Microsoft are saying it is?

When the Xbox One was unveiled, Microsoft’s original vision for an always on-console created such a backlash that the IT giant was forced to radically alter their machine prior to release. It seemed that the world was not yet really for an internet dependent console gaming experience. Continue reading Titanfall: Single-player gaming in a multiplayer world

Week in review- PS4, Thief, Freedom Cry, Fable Anniversary and Titanfall

Week in Review
Prepare for Titanfall

So I finally got a PlayStation 4. I missed out one getting one at release and since then I’d been waiting for the right moment when I can just drop the cash and walk out of the shop without having to wait for the next shipment or any of that bollocks.

Technically it’s a nice machine, but it’s still housed in a cheap, shitty plastic box just like the Xbox One. The Dualshock 4 feels solid, unlike the Xbox One controller, which feels like it’s going to fall apart in my hands. Continue reading Week in review- PS4, Thief, Freedom Cry, Fable Anniversary and Titanfall

Hands-on with Wolfenstein: The New Order

Hands-on with Wolfenstein: The New Order
“B.J.” Blazkowicz: “I hate Nazis”

 

I coughed and spluttered my way through the last iteration of the classic Wolfenstein franchise. The PlayStation 3 game, just called Wolfenstein, was a capable effort that just lacked something. When I heard that Bethesda were going to have another go at it I rolled my eyes. Then I actually had a go on it at a recent preview event in Sydney.

Wolfenstein: The New Order continues the story of “Office of Secret Actions” operative William “B.J.” Blazkowicz, from the previous games, as he battles against the dark forces of the Nazi SS Paranormal Division. Continue reading Hands-on with Wolfenstein: The New Order

Vic B’Stard’s week in review- Power to the player?

Week in Review
Say no to artist freedom!

So there I was just sitting there playing the Titanfall beta when it dawned on me just how under-represented I am in video games.

It’s pretty shocking really. I’ve been playing video games for thirty years and yet the industry seems to have forgotten that I exist.

I can’t recall any video game in recent years where you get to play as a slightly over-weight forty-three year-old man, continuously hassled by his two small children and worried about the size of his prostate.

I’m sure that there are plenty of us out there.

If games are to grow up and be considered art, such blatant exclusion really doesn’t move the industry forward.

Yeah, fucking, right. Continue reading Vic B’Stard’s week in review- Power to the player?

The Elder Scrolls Online: single-player adventures in a multi-player world

The Elder Scrolls Online: single-player adventures in a multi-player world
Not your daddy’s Elder Scrolls

When I first heard about The Elder Scrolls Online I was pretty disappointed with the idea. I didn’t want Bethesda working on another of those pretty mindless online games whereby you spend forever hitting rats and engaging in a ludicrous fantasy story that involves you delivering parcels.

I wanted another game like The Elder Scrolls V: Skyrim.

I think it was Skyrim’s director, Todd Howard, that countered a question regarding multi-player in Skyrim by saying that the game was all about the player. The player alone is the hero of Skyrim. The world and the narrative revolve around that one player resulting in a finely honed and delicately paced experience.

You are not going to get this sort of thing in The Elder Scrolls Online. Continue reading The Elder Scrolls Online: single-player adventures in a multi-player world

Tomb Raider patch sends PCs French

Tomb Raider
This is not the patch that you are looking for

PC Tomb Raider fans were abuzz this morning as Valve’s Steam client dropped a whopping 1GB patch for Lara Croft’s latest adventure. Coming so close to the launch of the polished-up Tomb Raider Definitive Edition on the Xbox One and PS4, PC gamers were hoping that the developers, Square-Enix, where going to show them some next-gen love.

The Tomb Raider Definitive Edition is a remastered version of the game pulled apart and rebuilt specially for Microsoft and Sony’s new consoles. The improvements to the game includes  a remodeled Lara – taking advantage of the new consoles’ processing power – including realistic hair simulation, reworked lighting, improved textures and enhanced in-game characters. Continue reading Tomb Raider patch sends PCs French