I like racing games, but far too many of the recent efforts have left me feeling a bit empty. Attention to detail and realism is one thing, but the sad fact of the matter is that most of us would make pretty poor racing drivers.
Yes Forza and Gran Turismo, I’m talking about you.
If you are like me, your bad driving is only surpassed by your abysmal knowledge of car tuning and upgrading.
Then there’s the flip side of the coin, your Ridge Racers, your Burnouts and your Need for Speeds. All great games, but sometimes a little too fantastical.
Enter Codemasters and their Grid racing games. Continue reading GRID Autosport PC review
Time to face facts. Your Xbox 360 is almost obsolete. When the last of Microsoft’s mighty consoles rolls of the production line it will have become nothing but a toy for young kids. It’s crayon-encrusted shell protecting technology only good for entertaining children keen to play Dora the Explorer’s latest interactive adventure.
But what about you and I, die-hard Xbox fans that have spent the best part of a decade amassing an Xbox 360 game collection that rivals the stock in the local EB Games? Continue reading DIY: how to replace your Xbox 360 controller thumbsticks
Having picked up the Ultimate Fighting Championship licence following the collapse of THQ, EA Sports have not wasted any time in bringing us their mixed martial arts game, EA Sports UFC.
The game features a vast amount of fighters across all weight classes, including the Woman’s bantamweight. For Kiwi’s the game includes South Auckland’s own Mark Hunt, K-1 World Grand Prix 2001 champion, former kickboxer and now a notable heavyweight UFC fighter.
Using their new next-gen Ignite sports game engine EA have utilised the team responsible for the recent Fight Night games to bring us a bit of mixed martial arts action on Xbox One and PS4. Continue reading EA Sports UFC Review
If there was one stand out game of E3 for me, it would probably be The Witcher 3: Wild Hunt. It was my last appointment of the show and at a point where I should have been ready to drop.
Instead, for forty-five minutes the game’s Polish developer held me captivated with a live demo that set the bar for new-gen graphical fidelity and story-telling. Continue reading The Witcher 3: Wild Hunt box content announced
After years of threatening to go, I’m finally at E3. Technically, I’m not there right now- I’m sitting in a hotel. Also, I’ve only actually been to the LA Convention Center to pick up my pass. E3 doesn’t start until tomorrow.
Today was all about media briefings and press conferences. I went to two of them, the Xbox and EA shows. Continue reading So, I’m at E3
It’s been a long time coming, but it’s finally here. Watch Dogs launched here in Sydney almost 24 hours ago. Being one of the first countries for the sun to rise on Ubisoft’s latest effort made for a rather unique embargo situation.
I wasn’t allowed to talk about the game until 5pm, 17 hours after the game’s midnight launch. Wierd, but handy, as my review copy didn’t turn up until noon. Continue reading Watch_Dogs: PS4 first impressions
I’ve always had a bit of a soft spot for fighting games. It was Tekken on the original PlayStation that reintroduced me to video games way back in the day. But despite great 3D graphics, inspired – but questionable – body physics (I’m looking at you Dead or Alive) they never seemed to transcend their arcade origins.
EA Sports Fight Night Round 3 on the Xbox 360 finally gave me a fighting game with two feet firmly planted on the grown. Realistic, visceral, and brutal. Fight Night Round 3, its successor Fight Night Round 4 and 2011’s Fight Night Champion broke the barrier from fighting game to fighting simulator.
Later this year I think EA Sports are going to break that barrier some more. Continue reading EA Sports UFC: developer interview
I left the EB Expo in Sydney last year with five interviews under my belt, two more than I’d intended to do. One of those interviews was with Kevin Shortt, the story designer for the much anticipated Watch Dogs.
Like most gamers, Watch Dogs was on my day one next-gen console game list. It was shock to hear, a little over a week after my interview with Kevin, that the game had been pushed back definitely. Continue reading Watch_Dogs: an interview with story designer Kevin Shortt