For me, virtual reality has always been about the experience rather than the gameplay. Right at the very beginning, playing A Chair in a Room: Greenwater with the HTC Vive, I realised that the potential of VR was which it’s ability to immerse the player in the game environment. A Chair in a Room does this by having the player trapped and surrounded by some very unnerving goings on. The game has a massive level of immersion. I remember being amazed at detail of the toilet in the corner of my cell, with a “do not use” warning. Of course, none of this would translate well to 2D. Experiences like this, I thought, were the future of VR.
Unless you’ve been asleep for the last few years, you’ll know that we live in a connected world. So connected, that the constant flow of information to our devices is expected no matter where we are.
Bethesda’s follow-up to their so-so 2010 post-apocalyptic shooter, Rage, is upon us. This time, rather than handle Rage 2 in-house, exclusively using id software, the publisher farmed out some of the development duties to Avalanche Studios, who are no strangers to open-world and post-apocalyptic games.
Just when I thought that the era of “remastering” games was over, Rebellion have polished up their aging Sniper Elite V2 for the current gen of consoles.
2012’s Sniper Elite V2 cemented Rebellion’s WWII third-person sniping franchise as one of the greats. In 2014, Sniper Elite III swapped Berlin for WWII’s North African theatre of war, and further refined the gameplay. Sniper Elite 4 released in 2017 sending players over to Italy and offering a larger, more open world environment in which to operate. Continue reading Sniper Elite V2 Remastered PS4 review→
I recently entered a world of old lags, muppets and geezers for a trip to the East-End London with PlayStation AU and their up-coming PSVR game, Blood & Truth.
Blood & Truth comes to us from SIE London Studio, the same developers that knocked out the VR Worlds anthology title for PSVR. The new game is an extension of their acclaimed The London Heist sequence that was the highlight of VR Worlds. Continue reading Blood & Truth PSVR hands-on preview→
With Anno 1800, Ubisoft return from a two-game sci-fi sabbatical, taking the series back to its historical roots, this time to the Industrial Revolution.
Despite being somewhat a fan of city builders and strategy games on the whole, I’d never played an Anno game. I’m not sure why, but they certainly looked a lot more complex that the likes of SimCity and Cities Skylines. Continue reading Anno 1800 PC review→
For the third time running, from 3rd-5th May, Qudos Bank Arena in Sydney’s Olympic park hosted the ESL Intel Extreme Masters Counter-Strike: Global Offensive tournament.
Counter-Strike: Global Offensive is a six-year-old first-person shooter with a legacy that goes back nearly twenty years to the original fan-made Half-Life game mod. CS:GO is favoured as a competition platform as it is robust, well supported by the developers at Value, and runs well on even the most rudimentary PCs. Continue reading Sydney hosts the Intel Extreme Masters 2019→
World War Z is a good movie, despite the clear differences from the book. The 2013 Brad Pitt starring zombie movie is even better than you remember it. With a sequel still a while of, releasing a tie-in game based on the movie is a bit surprising.
I’ve not been following the development of Sabre Interactive’s licenced World War Z game and, to be honest, I wasn’t holding out much hope for it. Despite the film’s success back in the day, World War Z isn’t a triple-A licence. Continue reading World War Z Xbox One review→