This week sees the release of episode one of Square Enix’s digitally delivered, narrative driven adventure game entitled Life is Strange.
The game has been developed by DOTNOD Entertainment, the French outfit responsible for the visually stunning, Remember Me- a game that looked as if it had been pulled from the pages of Metal Hurlant.
Life is Strange is set in the fictional town of Arcadia Bay, Oregon, where senior student Max Caulfield returns after a 5 year absence. Reunited with her former friend Chloe, the pair will attempt to uncover the uncomfortable truth behind the mysterious disappearance of fellow student Rachel Amber.
“When we first saw Life is Strange we immediately realised that DONTNOD have created a unique experience, something special” said Jon Brooke, VP Brand and European Marketing Square Enix Europe. “Everyone who’s seen the game has instantly fallen in love with its distinctive style and mood”.
With an interesting hand-drawn art style, according to the publisher, Life is Strange is a story-driven experience where choice and consequence play a key role in how the narrative unfolds. Shaking things up a bit, at the beginning of the game Max discovers she has the ability to rewind time.
“Everybody at DONTNOD is excited to be working on such a refreshing title” said Jean-Max Moris, Creative Director at DONTNOD Entertainment. “We’re not only crafting the best game we possibly can, we also feel we’re providing the type of experience that perfectly fits today’s renewed taste for originality and diversity”.
Life is Strange is coming to PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and Windows PC.