Game patches are, generally speaking, a good thing. Being human, we all make mistakes. At least when a mistake is made in a bit of game code, developers have the opportunity to fix things.
At the moment I’m patching Battlefield 3 on the very same laptop that I’m writing this text. I’ve already patched the game on my desktop. I say patched, but we are not talking about a couple of megabytes here. The patch for EA’s shooter weighs in at around 4GB. In little old NZ where nobody actually has any money to spare and internet data is closely monitored (as well as charged for at ridiculous rates), EA’s 4GB patch will eat into a considerable amount of the average Kiwi’s meager internet data limit.
Lucky me then, as most of my business is carried out via the intertubes, I have a larger that usual data limit giving me the luxury of downloading the same astronomical patch twice. But even I, in an attempt to limit my internet bill, tried to lower my internet data cap last month; only to raise it back up this month. Continue reading Vic B’Stard’s week in review: game patches, Skyrim, Weta Cave, Tintin and Assassin’s Creed Revelations