The next chapter in the Call of Duty saga, Call of Duty: Infinite Warfare is out now. I recently sat down with Brian Horton, Art Director at Call of Duty developer, Infinity Ward. We talked about the game’s futuristic setting, virtual reality and the future of video games. Continue reading Developer interview: Brian Horton, Studio Art Director at Infinity Ward
Call of Duty 4: Modern Warfare Remastered campaign PS4 review
I’d forgotten how good it was. And also, how grounded is was. Call of Duty 4: Modern Warfare Remastered harks back to a time before the “troubles” with Infinity Ward and before the plots of the Call of Duty games went right of the rails and drove headlong into fantasy the future. Continue reading Call of Duty 4: Modern Warfare Remastered campaign PS4 review
Rise of the Tomb Raider 20th Anniversary Edition PS4 review
It would seem that I’ve spent the whole year playing Lara Croft’s latest outing, Rise of the Tomb Raider.
I first played the sequel to 2013’s rebooted Tomb Raider on Xbox One last year, Microsoft having an exclusive on the game. I then played Rise of the Tomb Raider on PC, first with DirectX 11, then DirectX 12 and finally with a multi-monitor set-up courtesy of NVidia Surround and one of their thumping-great GTX1080 cards.
Now it’s the PlayStation 4’s turn. Continue reading Rise of the Tomb Raider 20th Anniversary Edition PS4 review
PlayStation VR Worlds review
For PlayStation VR gamers PlayStation VR Worlds is going to seem a lot like a demo disc, designed more to show off the PlayStation 4’s VR kit that stand on its own. The title is a grouping of five short VR “experiences”, most of which don’t really come under the classification of games at all. Continue reading PlayStation VR Worlds review
Mafia III PC review
When you think Mafia, you think wise-guys, Al Capone, 1930s, Sicilian gangsters and all that sort of thing. You don’t think Louisiana, Vietnam vets and under-privileged black communities.
Unless you are 2K and the game is Mafia III. Continue reading Mafia III PC review
WRC 6 PlayStation 4 review
Last year’s WRC 5 filled a gap in the market, giving us a much-needed new-gen rally game for new-gen consoles. But the game’s cross-generational development meant that French developers, Kylotonn, had to hold something back in order for it to run on PS3 and Xbox 360. Then came Codemasters’ Dirt Rally, making the switch from PC to console, raising the bar for rally games across the board. Continue reading WRC 6 PlayStation 4 review
XCOM 2 Xbox One review
When 2K made the decision, last year, to release XCOM 2 exclusively for PC, I thought it was a bold move. Whilst I understood the series’ PC heritage, the 2013 series reboot, XCOM: Enemy Unknown did very well on Xbox 360 and PlayStation 3. Continue reading XCOM 2 Xbox One review
EA’s Battlefield 1 honours the Anzacs
It took only a few minutes of play to realise the biggest difference between EA’s Battlefield 1 and your run-of-the-mill first-person shooter. Whereas warfare in the last handful of Call of Duty games has been portrayed as an awesome and exciting spectacle, The Great War, as bought to life in Battlefield 1 is nothing of the sort. Continue reading EA’s Battlefield 1 honours the Anzacs